Read the land.
Seek food and water. Learn where the landscape offers an opportunity, and where it puts you at risk.
IN DEVELOPMENT
AN ANIMAL SURVIVAL SIMULATION
Live as an animal. Find food and water, seek shelter, and find your place in the wild.
THE PROJECT AT A GLANCE
Every life. A new story.
THE EXPERIENCE WE’RE BUILDING
Food, water, rest, shelter.
Familiar needs. A different life.
A river can mean water. Familiar ground can mean safety. Another animal can mean company or danger. Soul of the Wild’s vision puts these everyday decisions at the heart of the experience.
Seek food and water. Learn where the landscape offers an opportunity, and where it puts you at risk.
Hunger, thirst, and rest give each day a rhythm. The next meal or a place to recover can shape your next move.
Look for shelter and familiar ground. Animal relationships and belonging are part of the project’s vision.
These pillars describe the planned direction of a game in development, rather than a final feature list.
ARTWORK & VISUAL DIRECTION
Concept artwork and an in-development menu.
Gameplay footage is not yet published here.
Wilderness concept artwork and an actual in-development menu capture. Neither is a gameplay capture.
Download media packGOOD QUESTIONS
Soul of the Wild is an animal survival simulation in development at Glowing Gear Games. Its design centers on experiencing animal life through needs, instincts, and relationships.
A public download or playtest is not available from this website. Follow the development notes for announcements about availability.
Release timing and supported platforms are to be announced. Confirmed details will be added to this page and the development feed.
Wilderness concept artwork and an actual in-development menu capture. Neither is a gameplay capture. The menu is in development and may change. Future gameplay media will be labeled separately.
The page describes the project’s design vision. Food, water, rest, shelter, and animal relationships are the themes presented here; the final feature set may change during development.
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FROM THE STUDIO TO YOUR READER
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